Can't paste action after a condition, if no action already
Hi Justinmind team,
Since I upload the new version of Justinmind (7.0 --> 7.1), I have a really irritating bug.
I work a lot with conditions.
And the actions I want for those conditions are slighty the same each time.
So I reuse and modify conditions and actions :
1. I copy the condition and paste it on the "Else"
2. I modify the condition
3. I copy the actions and paste it on the "Do"
4. I modify the actions
Since 7.1, if on the "Do" there 'isn't yet any action, I can't do 3. : I can't paste one or many actions.
Here some images :
Here a simple prototype to test :
try to copy an action "Set value" on the left to paste it for the condition "Variable 1 = 2"
PS : Else great job ! It seems faster in 7.1 when simulating with a lot of datagrid :)
Hi,
Thanks for your feedback!
This is indeed a bug. We found it recently and it will be fixed in the next version, to be released in a few weeks.
As you say, this only happens when the "do" is empty so, if you add a fake action you will be able to paste you action correctly and then delete the fake one. Not pretty but it could serve as a workaround if your action is very complex.
Sorry about that!
Hi,
Thanks for your feedback!
This is indeed a bug. We found it recently and it will be fixed in the next version, to be released in a few weeks.
As you say, this only happens when the "do" is empty so, if you add a fake action you will be able to paste you action correctly and then delete the fake one. Not pretty but it could serve as a workaround if your action is very complex.
Sorry about that!
Hi,
Thanks for the answer.
So I'm looking forward for next version without this bug.
PS : I did know this workaroud, and you are right it's really not pretty :
It take maybe 5 more time and distract a lot with designing complex interactions.
Hi,
Thanks for the answer.
So I'm looking forward for next version without this bug.
PS : I did know this workaroud, and you are right it's really not pretty :
It take maybe 5 more time and distract a lot with designing complex interactions.
Replies have been locked on this page!