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Mobile prototype and custom screen size: Bad rendreing size with mobile assets?

In Progress Joly Laurent 4 years ago

I want to create a prototype for Android pixel 3a and the screen size is 2200px X 1080px.

https://www.digitaltrends.com/mobile/google-pixel-3a-vs-pixel-3a-xl/


So I set this size when creating the mobile project.

Ok, but when I put android components on it, their size seems so small (even the app bar and network icons).


I think this is not a correct rendering.


See the the screenshot from justinmind preview.


Is this a bug or I am doing that wrong?


Many thanks for help!

Replies (3)
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Justinmind scales down the screen sizes so they're easier to work with. Try dividing the screen sizes by 3 and changing your device size to those dimensions. As long as you tick the 'fit to screen size' simulation setting, it should all scale correctly on the actual device.

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Thank your Banielle for your answer ,

However, I d'ont understand the response to scale of downgrade by 3?

Is this to resolve a common trouble on every device specification or only is my need ?

Can you explain that?

Thank you for your time

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Sorry, to clarify:

Divide the screen dimensions by 3 or 2, so the screen size could now be:

733x 360 (2200 x 1080 divided by 3)

or

1100 x 540 (2200 x1080 divided by 2)

You can do this for high resolution phone screens or tablets so that it's easier to prototype

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