Swiping a dynamic panel content on the mobile app is not smooth. Is there a way that it always ease out slowly. Needs to scroll smoothly and slow down on gesture swipe release.
Also interested in the solution to this. Apparently it was solved 3 years ago, but if I open a prototype today in Justinmind on iPhone the scrolling is not the same bevaviour as it is in "proper" apps.
Maybe "smooth" is not the right word. The action itself is smooth, but it doesn't have the inertia or acceleration that native scrolling on iOS and other platforms has. That means that if I scroll up and lift my finger of the screen the scrolling continues and gradualy slows down. In justinmind it just stops and it feels very weird and wrong on iPhone, because literally every app uses the native scrolling with the proper behaviour and rubber-banding when you get to the end.
How do we get the desired behaviour? If we want to prototype native iOS apps, then we need to be able to accurately model them and scrolling is such an important part of the interaction, that it is not sufficient to have something that is SORT OF the same, but feels entirely different.
Also it gets very tiring easily to have to swipe so intensely to scroll up and down. Its just unnatural, because a lot of times you scroll back up a long way with just a little flick in native apps, but in Justinmind I have to actually scroll the entirety of pixels to get back up to the top.
Also interested in the solution to this. Apparently it was solved 3 years ago, but if I open a prototype today in Justinmind on iPhone the scrolling is not the same bevaviour as it is in "proper" apps.
Maybe "smooth" is not the right word. The action itself is smooth, but it doesn't have the inertia or acceleration that native scrolling on iOS and other platforms has. That means that if I scroll up and lift my finger of the screen the scrolling continues and gradualy slows down. In justinmind it just stops and it feels very weird and wrong on iPhone, because literally every app uses the native scrolling with the proper behaviour and rubber-banding when you get to the end.
How do we get the desired behaviour? If we want to prototype native iOS apps, then we need to be able to accurately model them and scrolling is such an important part of the interaction, that it is not sufficient to have something that is SORT OF the same, but feels entirely different.
Also it gets very tiring easily to have to swipe so intensely to scroll up and down. Its just unnatural, because a lot of times you scroll back up a long way with just a little flick in native apps, but in Justinmind I have to actually scroll the entirety of pixels to get back up to the top.
Seems to be smooth on desktop but does not behave the same in the justinmind app when preview on device.
Seems to be smooth on desktop but does not behave the same in the justinmind app when preview on device.
Hello Carl,
May I ask, are you running the latest version of the app (JustInMind 1.0.3)?
Sincerely,
Luisa
Hello Carl,
May I ask, are you running the latest version of the app (JustInMind 1.0.3)?
Sincerely,
Luisa
I am yes
I am yes
This ticket marked as 'Solved' without any answers to the question. I'm having the same issue. Would you let me know what I should do, Luisa?
This ticket marked as 'Solved' without any answers to the question. I'm having the same issue. Would you let me know what I should do, Luisa?
Also interested in the solution to this. Apparently it was solved 3 years ago, but if I open a prototype today in Justinmind on iPhone the scrolling is not the same bevaviour as it is in "proper" apps.
Maybe "smooth" is not the right word. The action itself is smooth, but it doesn't have the inertia or acceleration that native scrolling on iOS and other platforms has. That means that if I scroll up and lift my finger of the screen the scrolling continues and gradualy slows down. In justinmind it just stops and it feels very weird and wrong on iPhone, because literally every app uses the native scrolling with the proper behaviour and rubber-banding when you get to the end.
How do we get the desired behaviour? If we want to prototype native iOS apps, then we need to be able to accurately model them and scrolling is such an important part of the interaction, that it is not sufficient to have something that is SORT OF the same, but feels entirely different.
Also it gets very tiring easily to have to swipe so intensely to scroll up and down. Its just unnatural, because a lot of times you scroll back up a long way with just a little flick in native apps, but in Justinmind I have to actually scroll the entirety of pixels to get back up to the top.
Also interested in the solution to this. Apparently it was solved 3 years ago, but if I open a prototype today in Justinmind on iPhone the scrolling is not the same bevaviour as it is in "proper" apps.
Maybe "smooth" is not the right word. The action itself is smooth, but it doesn't have the inertia or acceleration that native scrolling on iOS and other platforms has. That means that if I scroll up and lift my finger of the screen the scrolling continues and gradualy slows down. In justinmind it just stops and it feels very weird and wrong on iPhone, because literally every app uses the native scrolling with the proper behaviour and rubber-banding when you get to the end.
How do we get the desired behaviour? If we want to prototype native iOS apps, then we need to be able to accurately model them and scrolling is such an important part of the interaction, that it is not sufficient to have something that is SORT OF the same, but feels entirely different.
Also it gets very tiring easily to have to swipe so intensely to scroll up and down. Its just unnatural, because a lot of times you scroll back up a long way with just a little flick in native apps, but in Justinmind I have to actually scroll the entirety of pixels to get back up to the top.
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